

This form of creation is similar to the Creationist Omphalos hypothesis, and is true to the way that worlds in video games and other fiction are created.Ī windy world with oceans of oil and fireflies trapped in grey clouds. Though the view of the B2 Medium in DD: Ascend would indicate that these planets do not actually exist around Skaia until their associated players enter the game, many of the planets contain structures and stories from their inhabitants that suggest they have existed in some form for a long time. These gates seem to be somehow fixed upon the planet's location, moving when the planet also moves such as in Collide.
#Cultist simulator wiki aspects series#
As such, they are sometimes called "lands".Ībove the location of a hero's house on their planet is a series of gates, which lead to other locations on that planet as well as the planets of other players. These planets have simple names which are descriptive of these aspects, in the format of the "Land of _ and _". All of these aspects of a planet tend to reflect aspects of the player themselves in some way, including their mythological roles, and serve to further the hero on their quest toward achieving this role. Each planet is inhabited by a race of amphibious or reptilian consorts and a mysterious denizen who slumbers in the planet's core. These planets serve as the beginning of each hero's adventure and is contains a multitude of puzzles and challenges to be solved and overcome. In a shared orbit between these two extremes are a variable number of planets associated with each player of the session. The trolls' planets and client-server connections.

Orbiting just outside the clouds of Skaia is Prospit, and in the far reaches of the system beyond the Veil is Derse. In the center is the Battlefield, most recognisable as the clouds of Skaia floating around it, which acts as the star of the game's system. The Beta kids' planets as depicted by Wayward Vagabond in the skies of Can Town.Įach iteration of the Medium is home to a fixed set of small planets. In The Homestuck Epilogues and Homestuck^2: Beyond Canon a wholly new planet called Deltritus is introduced. Every planet destined for intelligent life is said to have a first guardian who protects it and facilitates the planet's purpose. After being moved into a new universe, the Earth was renamed Earth C, and both of these races settled there alongside the carapacians and consorts. Trolls hail from the planet Alternia, while humans originated on the planet Earth. Many planets have smaller spherical bodies orbiting themselves, which are called moons. A body usually has to be pretty massive to do this, but there are some pretty small planets in Homestuck. Of course, ramping his power up to 10 and then winning the battle is another angle, which I haven't tried yet.A planet is, generally speaking and without going into too much detail, a celestial body, orbiting the Sun or a star, capable of forming itself into a spherical shape with its own gravity. A perfect team of spies is Maid and Ezeem, they cover all angles and give 99% chance to slow down the action while identifying it, so if the action wasn't sabotaged, it's likely resting. At first, when the enemy doesn't have much power, it's way better to endure than to give him a powerup by resisting. In my experience after clearing a single Apostle game, you just gonna do it without much meddling. The cards did turn out to still be useful, though. It, and the passion equivalent, hit me 4 times I think, so I did about a dozen rituals in my attempt to get it sorted once I defeated the enemy. It was a mean attack, I'm sure I tried to counter but that one didn't work very well. Though it's been quite a while ago, and I tried my best to counter attacks rather than endure them.įair, come to think of it, it didn't happen in my Forge Apostle game, but in Grail. Originally posted by vindicar:I've only done Forge Apostle, but I cannot remember anything harsh like that.
